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Portfolio
Education
Savannah College of Art and Design (SCAD) 09/2021 - 06/2025
Bachelor of Fine Arts in Animation
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Concentration in Technical Animation | Minor in Visual Effect
Work Experience
Sty1e Studios 06/2025 - Current
VR Texture and Shader Artist
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Optimized UV layouts and hand-painted RGB textures for environment assets, ensuring game-ready, real-time performance in Unity.
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Contributed at least two tileable, node-based shader materials every weekly progress check for various sci-fi biome environments, supporting scalable and efficient game development pipelines.
Studio Homestead 06/2025 - Current
3D Modeler and Texture Artist
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Sculpted high-poly creature models, retopologized into optimized low-poly assets, and hand-painted the textures to match 2D animation aesthetics for hybrid motion media logo across social platforms.
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Collaborated in weekly progress reviews, providing constructive feedback and implementing revisions to align with evolving creative direction.
Atonal Coda 06/2025 - Current
3D Environment Modeler and Texture Artist
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Blocked modeled, UV-mapped, and textured a record shop interior to reflect both the early 2000s aesthetic and hero shooter fantasy genre, balancing realism and stylization.
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Collaborated with the art team to maintain scale, proportion, and design cohesion, ensuring alignment with the project’s creative vision as the assets are being integrated into Unreal Engine.
Alienated 04/2024 - 06/2025
3D Environment and Texture Artist
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Contributed to award nominated production, with selection including The Rookies Draft Selection and various film festivals.
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Researched and documented procedural modeling techniques, producing video and slide guides to improve workflow efficiency and knowledge sharing across the 3D pipeline.
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Designed and generated sci-fi plant assets using advanced procedural techniques and hand-painted textures in Blender, ensuring strong visual composition and storytelling during environment layouts.
MAKE Visual Commercial Animation Workshop 10/2024 - 04/2025
3D Generalist
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Contributed on a 15-second Dorito commercial, leading environment concept ideation, sculpting 3D characters, and building environment assets while maintaining consistent textures and PBR workflows.
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Collaborated within a fast-paced production team, adapting to evolving requirements and meeting tight deadlines using project management and organizational tools such as Notion, Miro, and Google Spreadsheets.
Subway 06/2020 - Current
Manager
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Supervised daily operations and high-volume rush periods, ensuring efficient workflow, accurate transactions, and excellent customer service. ​
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Delegated tasks to team members, fostering a collaborative, fast-paced work environment while maintaining company safety and cleanliness standards.
Awards and Certificates
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'Alienated' The Rookies Draft Selection 08/2025
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Project Management Certified 01/2025
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'Alienated' Nominated First Place in the 2024 MAKE Thesis Grant 12/2024
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SCADamp Certificate 09/2024
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Adobe Photoshop Certified 05/2022
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Dean List Honor Student 09/2021 - Current
Skills
Technical
Shader Design | UDIM Layout | PBR and Stylized Texturing | Hard Surface Modeling | Procedural Modeling | Sculpting | Retopology | XGen | Lighting
Software
Substance Painter | Substance Designer | Autodesk Maya | Blender | ZBrush | Unity | Unreal Engine | Nuke | Autodesk Flow / Shotgrid | Adobe Suite
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