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Portfolio
Education
Savannah College of Art and Design (SCAD) 09/2021 - 06/2025
Bachelor of Fine Arts in Animation
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Concentration in Technical Animation | Minor in Visual Effect
Work Experience
Atonal Coda 06/2025 - Current
3D Environment Modeler and Texture Artist
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Blocked modeled, UV-mapped, and textured a record shop interior to reflect both the early 2000s aesthetic and hero shooter fantasy genre, balancing realism and stylization.
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Collaborated with the art team to maintain scale, proportion, and design cohesion, ensuring alignment with the project’s creative vision as the assets are being integrated into Unreal Engine.
Studio Homestead 06/2025 - Current
3D Modeler and Texture Artist
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Sculpted high-poly creature models, retopologized into optimized low-poly assets, and hand-painted the textures to match 2D animation aesthetics for hybrid motion media logo across social platforms.
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Collaborated in weekly progress reviews, providing constructive feedback and implementing revisions to align with evolving creative direction.
Sty1e Studios 06/2025 - 01/2026
VR Texture and Shader Artist
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Optimized UV layouts and hand-painted RGB textures for environment assets, ensuring game-ready, real-time performance in Unity.
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Contributed at least two tileable, node-based shader materials every weekly progress check for various sci-fi biome environments, supporting scalable and efficient game development pipelines.
Alienated 04/2024 - 06/2025
3D Environment and Texture Artist
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Contributed to award nominated production, with selection including The Rookies Draft Selection and various film festivals.
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Researched and documented procedural modeling techniques, producing video and slide guides to improve workflow efficiency and knowledge sharing across the 3D pipeline.
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Designed and generated sci-fi plant assets using advanced procedural techniques and hand-painted textures in Blender, ensuring strong visual composition and storytelling during environment layouts.
MAKE Visual Commercial Animation Workshop 10/2024 - 04/2025
3D Generalist
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Contributed on a 15-second Dorito commercial, leading environment concept ideation, sculpting 3D characters, and building environment assets while maintaining consistent textures and PBR workflows.
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Collaborated within a fast-paced production team, adapting to evolving requirements and meeting tight deadlines using project management and organizational tools such as Notion, Miro, and Google Spreadsheets.
Subway 06/2020 - Current
Manager
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Supervised daily operations and high-volume rush periods, ensuring efficient workflow, accurate transactions, and excellent customer service. ​
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Delegated tasks to team members, fostering a collaborative, fast-paced work environment while maintaining company safety and cleanliness standards.
Awards and Certificates
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'Alienated' The Rookies Draft Selection 08/2025
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Project Management Certified 01/2025
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'Alienated' Nominated First Place in the 2024 MAKE Thesis Grant 12/2024
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SCADamp Certificate 09/2024
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Adobe Photoshop Certified 05/2022
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Dean List Honor Student 09/2021 - Current
Skills
Technical
Shader Design | UDIM Layout | PBR and Stylized Texturing | Hard Surface Modeling | Procedural Modeling | Sculpting | Retopology | XGen | Lighting
Software
Substance Painter | Substance Designer | Autodesk Maya | Blender | ZBrush | Unity | Unreal Engine | Nuke | Autodesk Flow / Shotgrid | Adobe Suite
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