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Portfolio





Education
Savannah College of Art and Design (SCAD)                                                                                                                                09/2021 - 06/2025
Bachelor of Fine Arts in Animation
           

  • Concentration in Technical Animation | Minor in Visual Effect
     

Work Experience

Sty1e Studios                                                                                                                                                                                            06/2025 - Current
VR Texture and Shader Artist        

  • Optimized UV layouts and hand-painted RGB textures for environment assets, ensuring game-ready, real-time performance in Unity.

  • Contributed at least two tileable, node-based shader materials every weekly progress check for various sci-fi biome environments, supporting scalable and efficient game development pipelines.
     

Studio Homestead                                                                                                                                                                                  06/2025 - Current
3D Modeler and Texture Artist       

  • Sculpted high-poly creature models, retopologized into optimized low-poly assets, and hand-painted the textures to match 2D animation aesthetics for hybrid motion media logo across social platforms. 

  • Collaborated in weekly progress reviews, providing constructive feedback  and implementing revisions to align with evolving creative direction. 
     

Atonal Coda                                                                                                                                                                                                06/2025 - Current
3D Environment Modeler and Texture Artist       

  • Blocked modeled, UV-mapped, and textured a record shop  interior to reflect both the  early 2000s aesthetic and hero shooter fantasy genre, balancing realism and stylization.

  • Collaborated with the art team to maintain scale, proportion, and design cohesion, ensuring alignment with the project’s creative vision as the assets are being integrated into Unreal Engine.
     

Alienated                                                                                                                                                                                                    04/2024 - 06/2025
3D Environment and Texture Artist        

  • Contributed  to award nominated production, with selection including The Rookies Draft Selection and various film festivals.

  • Researched and documented procedural modeling techniques, producing video and slide guides to improve workflow efficiency and knowledge sharing across the 3D pipeline.

  • Designed and generated sci-fi plant assets using advanced procedural techniques and  hand-painted textures in Blender, ensuring strong visual composition and storytelling during environment layouts.


MAKE Visual Commercial Animation Workshop                                                                                                                       10/2024 - 04/2025
3D Generalist 

  • Contributed on a 15-second Dorito commercial, leading environment concept ideation, sculpting 3D characters, and building environment assets while maintaining consistent textures and PBR workflows.

  • Collaborated within a fast-paced production team, adapting to evolving requirements and meeting tight deadlines using project management and organizational tools such as Notion, Miro, and Google Spreadsheets.
     

Subway                                                                                                                                                                                                       06/2020 - Current
Manager    

  • Supervised daily operations and high-volume rush periods, ensuring efficient workflow, accurate transactions, and excellent customer service. â€‹

  • Delegated tasks to team members, fostering a collaborative, fast-paced work environment while maintaining company safety and cleanliness standards.


Awards and Certificates

  • 'Alienated' The Rookies Draft Selection                                                                                                                                                                                                         08/2025

  • Project Management Certified                                                                                                                                                                                                                          01/2025

  • 'Alienated' Nominated First Place in the 2024 MAKE Thesis Grant                                                                                                                                                      12/2024

  • SCADamp Certificate                                                                                                                                                                                                                                            09/2024

  • Adobe Photoshop Certified                                                                                                                                                                                                                                05/2022

  • Dean List Honor Student                                                                                                                                                                                                                   09/2021 - Current


Skills
Technical   
Shader Design | UDIM Layout | PBR and Stylized Texturing | Hard Surface Modeling  |  Procedural Modeling  |  Sculpting | Retopology  |  XGen  |  Lighting

Software   
Substance Painter | Substance Designer | Autodesk Maya | Blender | ZBrush  |  Unity  |  Unreal Engine |  Nuke  |  Autodesk Flow / Shotgrid |  Adobe Suite

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